THE SEUCK VAULT - MENUS
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Click the C64 or Amiga screen to see the relevant menus
C64 Menu structure
Click a link on a menu to read more
Check the Glossary for unfamiliar terms.
MAIN MENU
EDIT SPRITES - S
EDIT OBJECTS - O
EDIT BACKGROUND - B
EDIT SFX - F
EDIT PLAYER LIMITATIONS - P
EDIT ATTACK WAVES - A
EDIT LEVELS - L
EDIT FRONT END - G
TEST GAME - T
STORAGE - D
EDIT SPRITES MENU
SELECT SPRITE - F1
EDIT SPRITE - F3
EDIT COLOUR - F5
SELECT COLOUR - F7
SLIDE SPRITE - S
MIRROR SPRITE - M
COPY SPRITE - C
ERASE SPRITE - E
EXIT - X
EDIT OBJECTS MENU
SELECT OBJECT - F1
TEST OBJECT - F3
EDIT COLOUR - F5
SELECT SPRITE AND PLACE - F7
EDIT ANIM SPEED - S
EDIT ANIM TYPE - T
EDIT ENEMY BITS - E
COPY OBJECT - C
EXIT - X
EDIT BACKGROUND MENU
SELECT CHAR - F1
EDIT CHAR - F3
EDIT COLOUR - F5
SELECT COLOUR - F7
SELECT BLOCK - S
EDIT BLOCK - E
EDIT MAP - M
PAINT BLOCK - P
COPY BLOCK - B
COPY CHAR - C
EXIT - X
EDIT SFX MENU
SELECT SFX - F1
EDIT SFX - F3
COPY SFX - C
EXIT - X
EDIT PLAYER LIMITATIONS MENU
PLAYER 1 - F1
PLAYER 2 - F3
EXIT - X
EDIT ATTACK WAVES MENU
INSERT ENEMY - F1
JOIN ENEMY - F3
DELETE ENEMY - F5
XXXX UNITS FREE
EXIT - X
EDIT LEVELS MENU
EDIT LEVEL PARAMETERS - F1
EDIT LEVEL MAP - F3
EXIT - X
EDIT FRONT END MENU
EDIT CHARACTER SET - F1
EDIT MESSAGE - F3
EDIT MESSAGE FX - F5
EXIT - X
TEST GAME MENU
PROPER TEST - F1
CHEAT MODE - F3
EXIT - X
STORAGE TO DISK/CASSETTE MENU
LOAD
SAVE SPRITES
SAVE BACKGROUND
SAVE OBJECTS
SAVE SFX
SAVE ATTACK WAVES
SAVE LEVELS
SAVE CHARACTER SET
SAVE ALL DATA
SAVE FINISHED GAME
CHANGE DEVICE - C
EXIT - X
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