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EDIT OBJECTS MENU

Once you have designed a sprite you must give it a role within the game. It may be the hero of your game or an enemy or perhaps a missile or explosion sequence. Each one of these GAME OBJECTS is given a number, for convenience. You will find that the numbers are dedicated to particular OBJECTS in the game (e.g. 00 is always player 1, 01 is always player 1 bullet etc.).


SELECT OBJECT

Select one of the 58 GAME OBJECTS available for editing and modification.

TEST OBJECT

This is really for when you're getting near the end of editing an OBJECT. It shows you how the OBJECT will animate in the game.

EDIT COLOUR

As we told you before, one of the sprite colours (colour 4) is changeable and can be different for each OBJECT. This option allows you to re-define it to match your wallpaper.

SELECT SPRITE AND PLACE

This option allows you to decide how your OBJECT will animate. Select your SPRITES, one at a time, from the SPRITE STOCK (top right of screen) and arrange them in order in the middle. Now look at ACTUAL OBJECT and Hey Presto! A superbly animating whatchermakallit.

EDIT ANIM SPEED

Decide how quickly you want your OBJECT to animate using this option.

EDIT ANIM TYPE

This option allows you to decide whether your OBJECT will animate in a SEQUENCE of up to 18 FRAMES or whether its animation will depend on its DIRECTION of movement. (DIRECTIONAL HOLD will make your OBJECT stay in its last position when the joystick is released).

EDIT ENEMY BITS

If the OBJECT you are defining is an ENEMY you will want to tell it how to behave in the game. Select this option and choose the characteristic you want to change. By holding down fire and moving the joystick you can alter the values which will determine: -

- SPEED (of movement)
- POINTS (when zapped)
- HITS TO KILL
- FIRE TYPE - arrows show direction (R = random, D = directional)
- FIRE RATE
- BULLET SPEED
- EXPLOSION SFX (linked to SFX EDITOR)
- BULLET SFX (linked to SFX EDITOR)
- EXPLOSION OBJECT (linked to ENEMY DEATH OBJECT)
- BULLET OBJECT (linked to ENEMY BULLET OBJECT)
- Result of COLLISION - ENEMY TO SHIP and ENEMY TO BULLET

COPY OBJECT

This time-saving option allows you to copy OBJECT INFORMATION.

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